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Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the first main entry in the Grand Theft Auto series since 2008's Grand Theft Auto IV. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three protagonists—retired bank robber Michael De Santa, street gangster Franklin Clinton, and drug dealer and arms smuggler Trevor Philips—and their efforts to commit heists while under pressure from a corrupt government agency and powerful criminals. The open world design lets players freely roam San Andreas' open countryside and the fictional city of Los Santos, based on Los Angeles.

The game is played from either a third-person or first-person perspective, and its world is navigated on foot and by vehicle. Players control the three lead protagonists throughout single-player and switch among them, both during and outside missions. The story is centred on the heist sequences, and many missions involve shooting and driving gameplay. A "wanted" system governs the aggression of law enforcement response to players who commit crimes. Grand Theft Auto Online, the game's online multiplayer mode, lets up to 30 players engage in a variety of different cooperative and competitive game modes.

The game's development began soon after Grand Theft Auto IV's release and was shared between many of Rockstar's studios worldwide. The development team drew influence from many of their previous projects such as Red Dead Redemption and Max Payne 3 and designed the game around three lead protagonists to innovate on the core structure of its predecessors. Much of the development work constituted the open world's creation, and several team members conducted field research around California to capture footage for the design team. The game's soundtrack features an original score composed by a team of producers who collaborated over several years. It was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, and April 2015 for Microsoft WindowsPlayStation 5 and Xbox Series X/S versions are scheduled to release in late 2021.

Extensively marketed and widely anticipated, the game broke industry sales records and became the fastest-selling entertainment product in history, earning $800 million in its first day and $1 billion in its first three days. It received widespread critical acclaim, with praise directed at its multiple protagonist design, open world, presentation and gameplay. However, it caused controversies related to its depiction of violence and women. Considered one of seventh and eighth generation console gaming's most significant titles and among the best video games ever made, it won year-end accolades including Game of the Year awards from several gaming publications. It is the second best-selling video game of all time with over 135 million copies shipped and one of the most financially successful entertainment products of all time, with about $6 billion in worldwide revenue.

Gameplay

Grand Theft Auto V is an action-adventure game[2] played from either a third-person[3] or first-person perspective.[4][b] Players complete missions—linear scenarios with set objectives—to progress through the story.[5] Outside of the missions, players may freely roam the open world. Composed of the San Andreas open countryside area, including the fictional Blaine County, and the fictional city of Los Santos, the world is much larger in area than earlier entries in the series.[6][c] It may be fully explored after the game's beginning without restriction, although story progress unlocks more gameplay content.[8]

The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
Players can take cover behind objects during firefights to avoid taking damage from enemies.

Players use melee attacks, firearms and explosives to fight enemies,[d] and may run, jump, swim or use vehicles to navigate the world.[e] To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[11] In combat, auto-aim and a cover system may be used as assistance against enemies.[12] Should players take damage, their health meter will gradually regenerate to its halfway point.[f] Players respawn at hospitals when their health depletes.[10] If players commit crimes, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).[13] Stars displayed on the meter indicate the current wanted level (for example, at the maximum five-star level, police helicopters and SWAT teams swarm to lethally dispatch players).[14][g] Law enforcement officers will search for players who leave the wanted vicinity. The meter enters a cool-down mode and eventually recedes when players are hidden from the officers' line of sight that displays on the mini-map.[16][h]

The single-player mode lets players control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three.[18] Outside the missions, players may switch between characters at will by a directional compass on the HUD. The game may switch characters automatically during missions to complete specific objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[19] Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets like computer hacking and driving. If an accomplice survives a successful heist, they take a cut from the cash reward[20] and may be available for later missions with improvements to their unique skills.[21] Some heists afford multiple strategies; in a holdup mission, players may either stealthily subdue civilians with an incapacitating agent or conspicuously storm the venue with guns drawn.[22]

Each character has a set of eight skills that represent their ability in specific areas such as shooting and driving. Though skills improve through play, each character has a skill with expertise by default (e.g. Trevor's flying skill).[23] The eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[24] A meter on each character's HUD depletes when an ability is being used and regenerates when players perform skilful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael).[25]

While free-roaming the game world, players may engage in context-specific activities such as scuba diving and BASE jumping. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[26] The Internet lets players trade in stocks via a stock market.[27] Players may purchase properties such as garages and businesses, upgrade the weapons and vehicles in each character's arsenal. Players may also visit places such as cinemas and strip clubs. Players can also customise their appearance by purchasing outfits, haircuts and tattoos.[28]

Plot

In 2004,[i] Michael Townley, Trevor Philips, and Brad Snider partake in a botched robbery in Ludendorff, North Yankton, resulting in all three being presumed dead. Nine years later, Michael is living under witness protection with his family in the city of Los Santos, under the alias Michael De Santa. Across town, gangbanger Franklin Clinton is working for a corrupt Armenian car salesman and meets Michael while attempting to fraudulently repossess his son's car; the two later become friends. When Michael finds his wife Amanda sleeping with her tennis coach, he and Franklin chase the coach to a mansion, which Michael partially destroys in anger. The owner of the mansion turns out to be the girlfriend of Martin Madrazo, a Mexican drug lord who demands compensation to avoid further violence. Michael returns to a life of crime to obtain the money, enlisting Franklin as an accomplice. With the help of Michael's old friend Lester Crest, a disabled hacker, they perform a jewellery store heist to pay off the debt. Meanwhile, Trevor, who now lives in a trailer park on the outskirts of Los Santos, hears of the heist and realises that it was Michael's work; Trevor had believed that Michael was killed in their botched robbery nine years ago. Trevor tracks Michael down and reunites with him, forcing a reluctant Michael to accept him back into his life.

As time goes on, the personal lives of the protagonists begin to spiral out of control. Michael's increasingly disreputable behaviour prompts his family to leave him. When he becomes a movie producer at the film studio Richards Majestic, Michael comes into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider, who vows revenge after his attempts to shut down the studio are thwarted by Michael. Meanwhile, Franklin rescues his friend Lamar Davis from rival gangster and former friend Harold "Stretch" Joseph, who repeatedly attempts to kill Lamar to prove himself to his new brethren. At the same time, Trevor's reckless efforts to consolidate his control over various black markets in Blaine County see him waging war against The Lost outlaw motorcycle club, several Latin American street gangs, rival meth dealers, private security firm Merryweather Security, and Triad kingpin Wei Cheng.

Federal Investigation Bureau (FIB) agents Dave Norton and Steve Haines contact Michael and demand that he, Franklin, and Trevor perform a series of operations to undermine a rival agency, the International Affairs Agency (IAA).[j] Under Steve's direction and with Lester's help, they attack an armoured convoy carrying funds intended for the IAA, and steal an experimental chemical weapon from an IAA-controlled lab. As Steve comes under increasing scrutiny, he forces Michael and Franklin to erase any evidence being used against him from the FIB servers. Michael takes the opportunity to wipe the data on his activities, destroying Steve's leverage over him.

Eventually, Michael, Trevor, Franklin, and Lester start planning their most significant heist ever: raiding the Union Depository's gold bullion reserve. By this time, Michael reconciles with his family. However, Trevor discovers that Brad was not imprisoned as led to believe, but killed during the Ludendorff heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. Steve betrays Michael and Dave, and they become caught in a Mexican standoff between the FIB, IAA, and Merryweather. Trevor, feeling that he is the only one who has the right to kill Michael, comes to their aid. Despite not forgiving Michael, Trevor agrees to perform the Union Depository heist and part ways with him afterwards.

The heist is successful, but Franklin is then approached separately by Steve and Dave, who contend that Trevor is a liability, and Devin, who wants retribution for Michael's betrayal. Franklin has three choices: kill Trevor, kill Michael, or attempt to save both in a suicide mission. Should Franklin choose to kill either Michael or Trevor, he ceases contact with the man he spares and returns to his old life.[31][32] Otherwise, the trio withstands an onslaught from the FIB and Merryweather before going on to kill Cheng, Stretch, Steve, and Devin. Michael and Trevor reconcile, and the three protagonists cease working together but remain friends.[33]

Development

Rockstar North began to develop Grand Theft Auto V in 2008, following Grand Theft Auto IV's release.[34] Development was conducted by a team of more than 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games' studios around the world.[35] The proprietary Rockstar Advanced Game Engine (RAGE) was overhauled for the game to improve its draw distance rendering capabilities.[36] The Euphoria and Bullet software handle additional animation and rendering tasks.[37] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the consoles' graphical capabilities further than in previous games.[38] Analyst estimations place the game's combined development and marketing budget at more than GB£170 million (US$265 million), which would make it the most expensive game ever made at that time.[39][k]

The open world was modelled on Southern California and Los Angeles,[41] and its design and in-game render constituted much of the game's early work.[42] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[38] Google Maps projections of Los Angeles were used by the team to help design Los Santos' road networks.[43][44] To reflect and reproduce Los Angeles' demographic spread, the developers studied census data and watched documentaries about the city.[36] The team considered creating the open world the most technically demanding aspect of the game's production.[34]

A fundamental design goal from the outset was to innovate on the series core structure by giving players control of three lead protagonists instead of one.[42] The idea was first raised during Grand Theft Auto: San Andreas' development, but contemporaneous hardware restrictions made it infeasible.[45] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[11] The team viewed it as a spiritual successor to many of their previous games (such as Grand Theft Auto IVRed Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[19][46] They sought to improve the action gameplay by refining the shooting mechanics and cover system[47] and reworked the driving mechanics to correct Grand Theft Auto IV's awkward vehicle controls.[48]

After an audition process, Ned LukeShawn Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[49] Their performances were mostly recorded using motion capture technology,[50] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[51] The game is the first in its series to feature an original score, composed by a team of producers collaborating over several years.[52] Licensed music provided by an in-game radio is also used.[53] The team licensed more than 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio.[l] Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus' original work composed for the FlyLo FM radio station he hosts.[55]

The game was first announced by Rockstar Games on 25 October 2011.[56] They released its debut trailer one week later,[57] with an official press release acknowledging its setting.[58] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.[59][60][61] The game missed its original projected Q2 2013 release date, pushed back to 17 September to allow for further polishing.[62] To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features.[63] They ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.[64]

The city of Los Santos being rendered on the PlayStation 4 on the left, and the PlayStation 3 on the right. Improved texture effects, lighting and draw distances are visible on the PS4 version.
A comparison of the PlayStation 4 (left) and PlayStation 3 (right) versions of the game. The enhanced re-release features greater draw distances and higher-resolution textures than the original versions.

A re-release of the game was announced for Microsoft Windows (PC), PlayStation 4 and Xbox One at E3 2014. This enhanced version features an increased draw distance, finer texture details, denser traffic, upgraded weather effects, and new wildlife and vegetation.[65] It includes a new on-foot first-person view option, which required the development team to overhaul the animation system to accommodate first-person gameplay.[4] The PlayStation 4 and Xbox One versions were released on 18 November 2014.[66] The PC version, initially scheduled for simultaneous release with the console versions,[65] was delayed until 14 April 2015.[67] According to Rockstar, it required extra development time for "polish".[68] The PC version is capable of 60 frames per second gameplay at 4K resolution, and the Rockstar Editor lets players capture and edit gameplay videos.[69] Plans to develop single-player downloadable content were later scrapped as the team focused resources on Grand Theft Auto Online and Red Dead Redemption 2.[70] PlayStation 5 and Xbox Series X versions were announced in June 2020 for a release in the second half of 2021. It will feature additional technical enhancements and performance upgrades.[71]

Reception

Initial release

Grand Theft Auto V received "universal acclaim" from critics, according to review aggregator Metacritic, based on 50 reviews for the PlayStation 3 version[72] and 58 reviews for the Xbox 360 version.[73] The game is Metacritic's fifth-highest rated, tied with several others.[m] Reviewers liked the multiple lead character formula,[85][76][80] heist mission design[86][87][88] and presentation,[16][82][89] but some did not agree on the quality of the story and characters.[75][81][83][90] IGN's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever made",[80] and Play considered it "generation-defining" and "exceptional".[82] Edge wrote that it is a "remarkable achievement" in open-world design and storytelling,[91] while The Daily Telegraph's Tom Hoggins declared it a "colossal feat of technical engineering".[92] It became the second-ever western developed game to be awarded a perfect score from the Japanese video game magazine Famitsu.[93]

CNET's Jeff Bakalar felt that the game encouraged players to engage with all three characters.[94] Edge found that switching players helped avoid long travel times to mission start points.[85] Because of the switching mechanic, Game Informer's Matt Bertz noted that players are kept "in the thick of the action" during shootouts.[76] Eurogamer's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.[75] IGN's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable.[80]

Giant Bomb's Jeff Gerstmann considered the heist missions a welcome deviation from series typical mission structure.[86] Eurogamer's Bramwell likened them to "blockbuster set-pieces",[75] and GameSpot's Carolyn Petit cited the 1995 film Heat as a stylistic influence on their design.[78] Joystiq's Xav de Matos felt creativity and methodical approaches were encouraged.[81] Polygon's Chris Plante likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[87] Computer and Video Games' Andy Kelly felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[88]

The player character with their back to the camera, and the sprawl of an urban city centre in front of them.
Los Santos, the city featured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty City was also well received.

Edge praised the game's graphical fidelity and absence of load screens.[85] Play complimented the draw distances and weather and lighting systems.[82] Eurogamer's Bramwell considered the lighting system to be the game's most significant advancement.[75] Official Xbox Magazine (OXM)'s Mikel Reparaz thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console.[90] Reviewers lauded the open-world design, some further complimenting the game for streamlining Los Angeles' geography into a well-designed city space.[16][75] GameTrailers' Brandon Jones considered the Los Angeles emulation authentic and the open world "full of voice and personality".[95] IGN and PlayStation Official Magazine (OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City.[80][89] OXM's Reparez felt Los Santos surpassed the "grey and gritty" Liberty City.[90] Reviewers praised the world's satire of contemporary American culture[16][75][80][81][88]OPM's Joel Gregory opined that "the scathing social commentary is, of course, present and correct".[89]

Destructoid's Jim Sterling called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use.[16] IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions.[80][86] GameSpot's Petit wrote that the score "lends missions more cinematic flavour".[78] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[96]


Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.[91][78][82][89][90] Game Informer's Bertz explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds".[76] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[76][78][80] but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy".[16] Some reviewers felt the game solved a persistent problem by adding mid-mission checkpoints.[75][80][92]

The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths.[75][76][81][90] Others thought that the protagonists' contrasting personalities gave the narrative tighter pacing.[16][85][80][87] GamesRadar's Hollander Cooper thought the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.[79] GameSpot's Petit considered Trevor, in particular, a "truly horrible, terrifying, psychotic human being—and a terrific character".[78] Eurogamer's Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[75] Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".[81] The Escapist's Greg Tito had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[83]

Reception

Initial release


Grand Theft Auto V received "universal acclaim" from critics, according to review aggregator Metacritic, based on 50 reviews for the PlayStation 3 version[72] and 58 reviews for the Xbox 360 version.[73] The game is Metacritic's fifth-highest rated, tied with several others.[m] Reviewers liked the multiple lead character formula,[85][76][80] heist mission design[86][87][88] and presentation,[16][82][89] but some did not agree on the quality of the story and characters.[75][81][83][90] IGN's Keza MacDonald called Grand Theft Auto V "one of the very best video games ever made",[80] and Play considered it "generation-defining" and "exceptional".[82] Edge wrote that it is a "remarkable achievement" in open-world design and storytelling,[91] while The Daily Telegraph's Tom Hoggins declared it a "colossal feat of technical engineering".[92] It became the second-ever western developed game to be awarded a perfect score from the Japanese video game magazine Famitsu.[93]

CNET's Jeff Bakalar felt that the game encouraged players to engage with all three characters.[94] Edge found that switching players helped avoid long travel times to mission start points.[85] Because of the switching mechanic, Game Informer's Matt Bertz noted that players are kept "in the thick of the action" during shootouts.[76] Eurogamer's Tom Bramwell wrote that switching added a tactical element to shootouts as characters set up in strategic outposts would cause fewer "shooting gallery" situations than previous instalments.[75] IGN's MacDonald felt the switching feature gave players more choice in their approach and made missions less predictable.[80]

Giant Bomb's Jeff Gerstmann considered the heist missions a welcome deviation from series typical mission structure.[86] Eurogamer's Bramwell likened them to "blockbuster set-pieces",[75] and GameSpot's Carolyn Petit cited the 1995 film Heat as a stylistic influence on their design.[78] Joystiq's Xav de Matos felt creativity and methodical approaches were encouraged.[81] Polygon's Chris Plante likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[87] Computer and Video Games' Andy Kelly felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[88]

The player character with their back to the camera, and the sprawl of an urban city centre in front of them.
Los Santos, the city featured in the game's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty City was also well received.

Edge praised the game's graphical fidelity and absence of load screens.[85] Play complimented the draw distances and weather and lighting systems.[82] Eurogamer's Bramwell considered the lighting system to be the game's most significant advancement.[75] Official Xbox Magazine (OXM)'s Mikel Reparaz thought that the game was "probably the Xbox 360's greatest technical achievement", and was surprised that the open world could render on the console.[90] Reviewers lauded the open-world design, some further complimenting the game for streamlining Los Angeles' geography into a well-designed city space.[16][75] GameTrailers' Brandon Jones considered the Los Angeles emulation authentic and the open world "full of voice and personality".[95] IGN and PlayStation Official Magazine (OPM) made favourable comparisons between Los Santos and Grand Theft Auto IV's Liberty City.[80][89] OXM's Reparez felt Los Santos surpassed the "grey and gritty" Liberty City.[90] Reviewers praised the world's satire of contemporary American culture[16][75][80][81][88]OPM's Joel Gregory opined that "the scathing social commentary is, of course, present and correct".[89]

Destructoid's Jim Sterling called the sound design "impeccable" and praised the actors' performances, original soundtrack and licensed music use.[16] IGN and Giant Bomb commended the music selection and felt that the original score enhanced dramatic tension during missions.[80][86] GameSpot's Petit wrote that the score "lends missions more cinematic flavour".[78] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[96]

Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.[91][78][82][89][90] Game Informer's Bertz explained that "cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds".[76] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[76][78][80] but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable" and cover mechanics "still come off as dated and unwieldy".[16] Some reviewers felt the game solved a persistent problem by adding mid-mission checkpoints.[75][80][92]

The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well written as previous Rockstar games and cited Grand Theft Auto IV and Red Dead Redemption's plot strengths.[75][76][81][90] Others thought that the protagonists' contrasting personalities gave the narrative tighter pacing.[16][85][80][87] GamesRadar's Hollander Cooper thought the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.[79] GameSpot's Petit considered Trevor, in particular, a "truly horrible, terrifying, psychotic human being—and a terrific character".[78] Eurogamer's Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[75] Joystiq's de Matos faulted the protagonists' lack of likability for him, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".[81] The Escapist's Greg Tito had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[83]



GTA 5 XBOX 360 Game Free Download 16.5GB
GTA 5 XBOX 360 Game Free Download 16.5GB
GTA 5 XBOX 360 Game Free Download 16.5GB
GTA 5 XBOX 360 Game Free Download 16.5GB
Minimum system requirements
 
These are the predicted system requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 Duo 2.66 GHz or similar
* RAM: 4 GB
* HDD: 20 GB free disk space
* Graphics: 512 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9
 
 
Recommended system requirements
 
These are the predicted system requirements
* OS: Windows XP, Vista or Windows 7
* CPU: Intel Core 2 Quad 2.4GHz or AMD Phenom X4 2.6GHz or greater
* RAM: 8 GB
* HDD: 20 GB free disk space
* Graphics: 1024 MB Graphics Memory
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9


Game Size 36GB
 


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